Introduction ======================== .. figure:: /Documentation/images/pilot.png :width: 500 :align: center :alt: introduction -------------------------------------------------------------- Overview -------- This project implements a reinforcement learning agent to play the game of checkers. The goal is to design a self-improving agent capable of learning optimal strategies through self-play and dynamic decision-making. The core innovation of this project lies in the integration of a Language Model (LLM) to act as an action space limiter, enabling efficient and focused decision-making. Motivation ---------- Traditional reinforcement learning approaches often struggle with large action spaces, especially in complex games like checkers. By incorporating an LLM to filter and prioritize actions, this project: - Reduces computational overhead. - Enhances the agent’s decision-making efficiency. - Introduces a novel hybrid approach combining reinforcement learning and natural language processing techniques. Goals ----- The primary objectives of this project include: 1. Developing a reinforcement learning agent capable of self-play and iterative improvement. 2. Demonstrating the effectiveness of LLMs in reducing the action space in real-time. 3. Evaluating the agent's performance through metrics like win rates and reward distributions. Key Features ------------ - **Self-Play Reinforcement Learning:** The agent learns by playing against itself, improving iteratively with each generation. - **LLM Integration:** The LLM acts as a core component to limit the action space dynamically, ensuring the agent considers only the most promising moves. - **Customizable Opponents:** The agent can train against various types of opponents, including random moves, minimax strategies, and itself. - **Performance Metrics:** The system tracks win rates, losses, and rewards over generations, providing insights into the agent's learning progress. Next Steps ---------- To go deeper, proceed to the following sections: - **Implementation:** Learn about the agent’s architecture, training process, and the integration of the LLM. - **Interface:** Discover how to interact with the trained model and visualize its performance.