LLM backed Chess Reinforcement Learning Documentation
Checkers Reinforcement Learning Model
This documentation provides an overview of the training process and architecture of a reinforcement learning model designed to play the game of checkers. It incorporates a hybrid Deep Q-Learning approach, combined with custom self-play and evaluation mechanisms, with a core integration of a Language Model (LLM) to limit the action space effectively.
Key Features
Reinforcement Learning (RL): Utilizes temporal difference learning with a neural network to approximate Q-values for state-action pairs.
Self-Play: The model trains against itself to iteratively improve its gameplay.
Custom Opponents: Supports training against various opponents, including random moves, minimax strategies, and itself.
LLM-Driven Action Space Limitation: A Language Model (LLM) acts as an integral part of the architecture, dynamically reducing the action space to the most promising options.
Exploration-Exploitation Balance: Implements a dynamic exploration parameter to balance random exploration and policy exploitation.
Performance Metrics: Tracks win rates over generations for performance evaluation.
Introduction
Implementation
LLM Integration